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Mana

Mana powers the Special Skills of both heroes and enemies. It is shown as the bar immediately under the health bar for your hero when looking at the battlefield. When you fill up your hero's mana you get to use the hero's special skill. Same goes for the opponent's heroes. They will attack you as soon as their mana is full. Titans and bosses also have mana bars for their own special skills. Mana bars begin each fight empty and fill as you make matches.
For heroes, the mana bar fills when you make matches of the same element as the hero. Even more mana is gained when the tiles are 'ghosted' (when the tiles do not hit an enemy).
Bosses, titans, and enemy heroes in raids and wars gain mana when they are hit by tiles. Even more mana is gained when they are hit with their own element.
There are 5 levels of mana speed possible. These levels correspond with how many matched tiles it takes to fill their mana bar. Ghosted tiles (tiles that hit no monster) provide twice as much mana as those that hit (thus for Slow it would be 12 hits or 6 ghosts).
  • Very Slow: 14 tiles
  • Slow: 12 tiles
  • Average: 10 tiles
  • Fast: 8 tiles
  • Very Fast: 7 tiles
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